Showing posts with label Sony PlayStation. Show all posts
Showing posts with label Sony PlayStation. Show all posts

Thursday, September 17, 2020

PlayStation 5 launch sets up Xbox head-to-head



Sony’s eagerly awaited PlayStation 5 will launch in November, setting up a holiday-season battle with rival console Xbox Series X as the gaming industry thrives during the pandemic.

The competing consoles will be released within two days of each other ahead of the Christmas rush, both aiming to capitalize on a rare bright spot in the economic carnage caused by the coronavirus crisis.

As well as a $500 premium version of the PS5, a $400 “digital edition” with no disk drive has also been designed to harness the growing popularity of downloading games from the cloud.

Both go on sale from November 12 in Australia, North America, New Zealand, Mexico, Japan and South Korea, becoming available elsewhere a week later, the Japanese firm said Wednesday.

Microsoft last week announced its next-gen Xbox Series X will launch on November 10.

The estimated starting price is around the same as the full PS5, while a slimmed-down console, the Xbox Series S, will also go on sale for $299 later that month.

The PS4 has outsold the Xbox One by more than two to one, and Sony is hoping new games including “Final Fantasy XVI”, “Hogwarts Legacy” and “Spider-Man Morales” will help it stay in the lead.

Some of the new games will be exclusive to the PS5, giving Sony a strong advantage in the battle, said Amir Anvarzadeh, a strategist at Asymmetric Advisors in Singapore.

“PS5 is going to have a big edge as it always does, because in Europe PlayStation dominates, Xbox is always far behind,” he told AFP.

“But for PS5 games to sell, you need the hardware to sell.”

Huge demand

In announcing its new console — a dark tower encased by white sides — Sony boasted of the machine’s capabilities.

“We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games,” Interactive Entertainment chief Jim Ryan said.

Gaming companies have seen rising revenues and an explosion in demand as people seek distraction during virus lockdowns.

According to the NPD Group, consumer spending on video-gaming in the United States reached a record $11.6 billion in the April-June quarter, up nearly a third from the same period last year.

Sony sales in its video-game sector were up 32.5 percent in the first fiscal quarter of 2020-21.

And Microsoft said in July that revenue had risen 13 percent to $38 billion, led by strong gains in its cloud computing and its Xbox gaming services.

But Anvarzadeh warned that the recent highs, including Nintendo’s runaway success with “Animal Crossing”, would not last.

“Nintendo’s going to have (the equivalent of) three Christmas quarters in one year, which is unheard of,” he said.

“The pandemic caused a great distortion of the market which we don’t think will repeat itself,” he added.

“So all these developers and platform-holders are going to be very challenged next year, at least from a growth point of view.”

Sony stocks were down 0.95 percent at 8,132 yen as markets closed in Tokyo on Thursday, with investors disheartened by falls in US tech shares

Agence France-Presse 

Sunday, December 8, 2013

New consoles, online games to keep market soaring to 2017


PARIS— The global video gaming market is set to grow 11.1 percent a year until 2017, boosted by a new generation of consoles and the increasing popularity of online games, according to IDATE digital research and consultancy firm.

The market, estimated at 53.9 billion euros ($73.8 billion) this year, is expected to soar to 82.1 billion euros in 2017, the France-based firm said in a report.

Sony, Nintendo and Microsoft, which are jostling for control of the gaming market, have each released the latest versions of their consoles ahead of the Christmas shopping season.

The wave of new devices is expected to keep the market buoyant until 2017, IDATE said.

Home consoles like Sony’s PlayStation or Microsoft’s Xbox, which make up 31 percent of the market today, are expected to have a 40 percent share of the total market in 2017.

Handheld consoles such as Nintendo’s 3DS or Sony’s PSVita, which have a share of about 22 percent in 2013, are projected to record declining share to 13 percent in 2017, in the face of increasing strong competition from tablets and mobile phones.

“Smartphones and tablets offer a radically different experience, and… in terms of the budget, the tablet is a significant competitor for the consoles,” Laurent Michaud, who is in charge of gaming research at IDATE.

“The choice of purchase between the tablet and the console will determine the success of this generation of machines,” he said.

The offline computer game is expected to record an irreversible decline, while this year online games are emerging as the leader.

The increasing popularity of online games stems from the fact that they dominate the gaming industry in China and South Korea, Michaud noted.

“They are games oriented towards ‘Free2Play’ and it is no surprise that they are gaining colossal success because the games are good,” he said, referring to the downloadable games.

One example is the online game Candy Crush which records 700 million sessions a day and racks up daily sales of $850,000 (630,000 euros).

Online games are expected to record average growth of 11.4 percent while mobile gaming is seen progressing by 12.2 percent annually between 2013 and 2017.

Traditional game developers which are used to selling physical copies of their games on discs, have not been keeping pace with virtual ones.

Many were slow to exploit the phenomenal success of games played on social networks.

In December 2012, only Electronic Arts, Ubisoft, Namco Bandai Games, Konami, Take Two Interactive et Disney Interactive Studio were present on Facebook.
They have also been slow to join on the smartphone and tablette bandwagon.

In December 2012, only Electronic Arts and Square Enix were among the top revenue generators on Apple’s App Store. And only Electronic Arts and Take Two Interactive had games that ranked in the top 20 by revenues.

On Android Market, none of the traditional gave developers had games on the bestsellers’ list.

source: technology.inquirer.net