Showing posts with label Video Game Industry. Show all posts
Showing posts with label Video Game Industry. Show all posts

Saturday, June 14, 2014

E3 unleashes next generation of gruesomeness


LOS ANGELES — Game makers at this year’s Electronic Entertainment Expo went for the jugular.

That’s not just a metaphor about the competitive spirit of the video game industry at its annual trade show this past week. There were also actual depictions of throats being ripped out — as well as spleens, spines, hearts and testicles — in some of the goriest scenes ever shown off at E3.

Developers of such titles as “Bloodborne,” ”Let It Die,” ”Mortal Kombat X,” ”Dead Island 2″ and “Dying Light” weren’t shy about harnessing the high-powered graphical capabilities of the latest generation of consoles to portray more realistic decapitations, dismemberments and other grisliness.

Why the apparent boost in high-definition gross-outs?

“I think in the early years of a console launch, you have the so-called early adopters and hardcore fan base,” said Shawn Layden, CEO of Sony Computer Entertainment America, which launched the PlayStation 4 last November. “I think they look for the latest gaming experience that takes them to another level from where they’ve been before, and a lot of our publishing partners are pursuing the new, most impactful experience for gamers.”

The parade of carnage kicked off Monday at Microsoft’s presentation when the creators of “Call of Duty: Advanced Warfare” demonstrated a level in which a character’s arm is ripped off while attempting to sabotage an enemy aircraft in South Korea. Michael Condrey, co-founder of “Advanced Warfare” developer Sledgehammer Games, later maintained the amputation wasn’t only intended to shock.

“We know that war is terrifying,” said Condrey. “The military advisers that we work with talk about the horrors of war. ‘Call of Duty’ isn’t just about gratuitous violence. The scene that you saw in Seoul at the Microsoft press conference, that’s an impactful story moment. The loss of the arm is really part of the narrative. We showed that for a particular storytelling reason.”

Other slaughter on display at E3 included a first-person perspective of a decapitation in a demo of the French Revolution-set “Assassin’s Creed: Unity” and several bone-crushing new moves in “Mortal Kombat X,” like extreme close-ups of characters snapping their opponents’ spines and manhandling their genitals.

“It seems, as time goes on, video games continue to become more violent, realistic and graphic,” said Brad J. Bushman, a communication and psychology professor at Ohio State University. “This is a disturbing trend. Unfortunately, I see no signs that it will stop. The research evidence clearly indicates that violent video games increase aggression in players, and can make them numb to the pain and suffering of others.”

But it wasn’t merely blood and guts on display at E3 this year. The virtual horse that players will mount in the open-world action sequel “Metal Gear Solid V: The Phantom Pain” has been programmed to spontaneously defecate. And in a creepy abandoned mental institution from the Victorian-era thriller “The Order: 1886,” there’s not just blood smeared across the walls.

Game makers defend that gore aids the narrative, yet many believe a little goes a long way.

“For us, it’s more impactful if it’s done tastefully,” said “The Order” game director Dana Jan. “If you just throw blood all over the place, it’s meaningless. … We have to look at what we think is disturbing or scary and figure out how to do that masterfully without going too over the top.”

E3 wasn’t completely consumed with bloodshed. This year’s show featured a plethora of non-bloody, artsy games that attracted an unprecedented amount of attention. Still, the biggest games at E3 are usually the most hardcore

While violence has long been part of gaming history, and these gory titles are destined to be restricted to adult buyers by the industry’s rating board, such footage received visceral reactions from even the most seasoned gamers this year.

“E3 2014, taken as a whole, doesn’t feel as obsessed with violence as past shows,” wrote Chris Plante, co-founder at the gaming site Polygon. That was before he cut the show’s most graphic violence into a one-minute video. “The supercut is dense with blood, organs and unrecognizable viscera,” Plante wrote. “It’s strange how these things can wash over you but make an impact when taken together. These conferences can be a bit desensitizing.”

source: technology.inquirer.net

Sunday, December 8, 2013

New consoles, online games to keep market soaring to 2017


PARIS— The global video gaming market is set to grow 11.1 percent a year until 2017, boosted by a new generation of consoles and the increasing popularity of online games, according to IDATE digital research and consultancy firm.

The market, estimated at 53.9 billion euros ($73.8 billion) this year, is expected to soar to 82.1 billion euros in 2017, the France-based firm said in a report.

Sony, Nintendo and Microsoft, which are jostling for control of the gaming market, have each released the latest versions of their consoles ahead of the Christmas shopping season.

The wave of new devices is expected to keep the market buoyant until 2017, IDATE said.

Home consoles like Sony’s PlayStation or Microsoft’s Xbox, which make up 31 percent of the market today, are expected to have a 40 percent share of the total market in 2017.

Handheld consoles such as Nintendo’s 3DS or Sony’s PSVita, which have a share of about 22 percent in 2013, are projected to record declining share to 13 percent in 2017, in the face of increasing strong competition from tablets and mobile phones.

“Smartphones and tablets offer a radically different experience, and… in terms of the budget, the tablet is a significant competitor for the consoles,” Laurent Michaud, who is in charge of gaming research at IDATE.

“The choice of purchase between the tablet and the console will determine the success of this generation of machines,” he said.

The offline computer game is expected to record an irreversible decline, while this year online games are emerging as the leader.

The increasing popularity of online games stems from the fact that they dominate the gaming industry in China and South Korea, Michaud noted.

“They are games oriented towards ‘Free2Play’ and it is no surprise that they are gaining colossal success because the games are good,” he said, referring to the downloadable games.

One example is the online game Candy Crush which records 700 million sessions a day and racks up daily sales of $850,000 (630,000 euros).

Online games are expected to record average growth of 11.4 percent while mobile gaming is seen progressing by 12.2 percent annually between 2013 and 2017.

Traditional game developers which are used to selling physical copies of their games on discs, have not been keeping pace with virtual ones.

Many were slow to exploit the phenomenal success of games played on social networks.

In December 2012, only Electronic Arts, Ubisoft, Namco Bandai Games, Konami, Take Two Interactive et Disney Interactive Studio were present on Facebook.
They have also been slow to join on the smartphone and tablette bandwagon.

In December 2012, only Electronic Arts and Square Enix were among the top revenue generators on Apple’s App Store. And only Electronic Arts and Take Two Interactive had games that ranked in the top 20 by revenues.

On Android Market, none of the traditional gave developers had games on the bestsellers’ list.

source: technology.inquirer.net

Friday, August 10, 2012

Ouya Android-powered game console now up for pre-order


Announced a few months ago and priming itself for retail in April 2013, the Ouya is a new video game console that’s primed at introducing Android-based software and games to the video game industry.

As a console that came into fruition via a Kickstarter campaign in July, the upcoming new console is the result of the efforts of Boxer8, headed by game industry veteran Julie Uhrman.

Fuseproject founder and designer Yves Behar was brought in to collaborate on the project, along with product manager Muffi Ghadiali. Backers were quickly gathered, and soon the console saw signs of life.

Built using open-source software technology that runs on the Android 4.0 Ice Cream Sandwich operating system, the unit has a Quad-core ARM Cortex-A9 CPU powering it, and an 8 GB internal flash memory storage device and 1 GB RAM for memory. It supports 1080p HDMI Display, and visuals are supported by NVIDIA ULP GeForce GPU graphics card. It also has a 3in touchpad wireless controller, with eight buttons, two analog sticks, a d-pad, and a system button attached to it.

With an introductory price of $99, the Ouya is prepared to enter a world where Sony’s Playstation 3 and Microsoft’s Xbox 360 are the reigning rulers of the console market.
Via an update on Kotaku, the Ouya is now available for pre-order. The console doesn’t have a lot of launch titles announced for it yet, but one big name confirmed for it is a port of Final Fantasy III by Square Enix. Another game in development is a prequel to Human Element, an upcoming zombie game slated for release in PC and Mobile Devices by video game company Robotoki. Namco Bandai is also in negotiations to port some of their existing titles to the Ouya, but not much other info has surfaced so far. Freeware open media player Plex Media Center is also coming to the system.

More information can be read about the Ouya, as well as pre-order info, by visiting the official website, www.ouya.tv. — TJD, GMA News

source: gmanetwork.com