Showing posts with label Video Streaming. Show all posts
Showing posts with label Video Streaming. Show all posts

Wednesday, January 26, 2022

YouTube will explore NFT features for creators

YouTube is exploring features for its video creators to capitalize on non-fungible tokens, its chief executive officer said on Tuesday, becoming the latest tech company to tap into a digital collectibles craze that has exploded in the past year.

"We're always focused on expanding the YouTube ecosystem to help creators capitalize on emerging technologies, including things like NFTs, while continuing to strengthen and enhance the experiences creators and fans have on YouTube," wrote YouTube CEO Susan Wojcicki in a letter on the company's 2022 priorities. 

NFTs are a type of digital asset which exists on the record-keeping technology blockchain. They have seen a surge in popularity over the last year, with people buying artwork and video highlights from sports games as NFTs.

Sales of NFTs reached some $25 billion in 2021, according to data from market tracker DappRadar, although there were signs of growth slowing toward the end of the year.

A spokesperson for Alphabet Inc's YouTube declined to share more details about the potential NFT features, which were first reported by Bloomberg News.

Last week, Twitter Inc announced the launch of a tool through which users can showcase NFTs as hexagonal profile pictures. The Financial Times reported this month that Meta Platforms Inc were working on ways to let users create and sell NFTs on Facebook and Instagram. In December, Instagram head Adam Mosseri said the company was exploring NFTs.

The popular short video app TikTok in September ventured into the craze, announcing an NFT collection designed by some of its top creators.

Reddit Inc has also been exploring the space: recent job listings from the company on LinkedIn advertised for several engineer roles for a "rapidly growing team that aims to build the largest creator economy on the internet, powered by independent creators, digital goods, and NFTs."

-reuters

Wednesday, August 4, 2021

Sony posts record Q1 profit on pandemic demand for devices and content

TOKYO - Sony Corp raised its earnings outlook on Wednesday after a record first-quarter operating profit helped by pandemic stay-at-home demand for PlayStation 5 consoles, TVs, music and movies.

Operating profit for the quarter ended June 30 rose to 280.1 billion yen ($2.57 billion) from 221.7 billion yen a year earlier, topping the 207.96 billion expected by 10 analysts, Refinitiv Eikon data showed.

It raised its profit forecast for the year through March 2022 to 980 billion yen from 930 billion, bringing it closer to the 1 billion yen average estimate from 25 analysts.

Sony had expected growing pandemic demand for its devices and content to wane as coronavirus lockdowns eased, but with fresh waves of COVID-19 infections sweeping the world, restrictions are still common.

A shortage of semiconductors, however, which is also affecting the likes of Apple, means it cannot produce enough PlayStation games consoles to meet demand.

Those supply-chain constraints could also affect the production of other consumer electronic devices, Chief Financial Officer Hiroki Totoki told a news briefing after Sony's results.

"We use a lot of semiconductors and it is a source of concern," Totoki said. "We can't become complacent," he added.

Sony in May said it expected to sell 14.8 million PS5 units this fiscal year. Launched in core markets in November 2020, the console, which sells for as much as $500, quickly sold out.

Sony has secured enough chips to achieve that production target, Totoki said.

Sony sees the game console as a way to connect its traditional consumer electronics with its growing content business by encouraging online game downloads and sign-ups for subscription services.

As it streamlines its consumer electronics business, Sony is beefing up its entertainment content and distribution business. In December it agreed to buy AT&T Inc's T.N animation business Crunchyroll with 3 million subscribers worldwide.

In June it bought Housemarque, a Finnish game software maker. I

Sony also increasing movie offerings on streaming services offered by Walt Disney Co and Netflix as the pandemic delays movie theatre releases.

Higher production costs, however, dented profitability, the company said.

In May, the company indicated that it would continue to expand its content business through acquisition when it said it would spend 2 trillion yen over the next three years on strategic investments, including a push to expand subscribers to its gaming and entertainment services.

In its financial division, Sony posted a 16.8 billion yen one-time loss resulting from an unauthorized fund transfer at a Bermuda subsidiary, SA Reinsurance, in May.

The company said it reported the payment to local authorities and was trying to recover the money.

-reuters-

Wednesday, February 17, 2016

Music video service Vevo aims to launch paid service


DANA POINT, California — Vevo, the music video service owned by major labels Sony and Universal, is working on launching an ad-free subscription service with original content later this year.

Erik Huggers, who took over the CEO job in April, announced the plan at the Code/Media conference on Wednesday.

Huggers said Vevo videos would continue to be available for free on YouTube and other platforms. He didn’t discuss how much the subscription plan would cost or how it would differ from YouTube Red, a $10-a-month subscription service that also enables ad-free viewing, access to a music-focused app and original videos.

Vevo is also aiming to popularize its stand-alone app. It opened an office in San Francisco this month with plans to add around 50 employees to its 300-member staff this year.

source: technology.inquirer.net

Wednesday, May 6, 2015

The Periscope effect on the Pacquiao-Mayweather fight


WASHINGTON–The boxing match billed as the fight of the century is over, but the battle over smartphone video streaming of the Las Vegas showdown is just beginning.

Revelations that dozens of smartphone users streamed the Manny Pacquiao-Floyd Mayweather weekend fight have raised questions about how new technologies can get around copyright restrictions imposed at live venues such as sporting events and concerts.

There are no reliable figures, but thousands of people may have watched the fight via the Twitter-owned app Periscope, which allows any smartphone user to “broadcast” live video, and independent app Meerkat.

These viewers avoided the $100 fee for official pay-per-view video — as long as they did not mind reduced picture quality.

Twitter chief executive Dick Costolo appeared to boast about the feat when he tweeted at the end of the match, “And the winner is… @periscopeco.”

It highlights the conundrum copyright holders could face if they lose control of their rights to fans with smartphone apps.

Similar questions arose last month when HBO sent notices to Periscope over piracy of its “Game of Thrones” series. And these issues are expected to multiply as smartphone streaming gains popularity.

Acting ‘expeditiously’

Under US copyright law, tech firms have a responsibility to remove copyrighted content “expeditiously” when notified of a violation. But at a live event, it’s not clear how fast is fast enough.

“The law really does not have the tools for copyright owners to go after platforms that have content that is live streamed,” said Bradley Shear, a Washington-area attorney specializing in social media and copyright issues.

The debate over these streaming apps “is going to restart the conversation about copyright protection in the digital age,” Shear told AFP.

Periscope and Meerkat say in their terms of service that they do not allow streaming of copyrighted content. But because there is no clear definition of “expeditious” the law may have been rendered useless by technology, according to Shear.

“This demonstrates the need to revisit our copyright law,” he said.

Eric Goldman, co-director of the High-Tech Law Institute at Santa Clara University, agreed that when Congress wrote the Digital Millennium Copyright Act in 1998, “it did not contemplate live streaming.”

Goldman noted that copyright holders could in theory sue those who carry out the streaming, the viewers and the platforms such as Twitter.

But such litigation is unlikely after the fact, especially since the law allows tech firms “safe harbor” protections if they respond to takedown requests.

Goldman said some technology firms have gone beyond the law to help copyright owners, by setting up filters and using other means to block illegal videos or at least prevent them from being discovered in a search.

‘We were ready’

Periscope founder Kayvon Beykpour said at the TechCrunch Disrupt conference Tuesday that his team was “completely prepared” for the welterweight mega-fight, with a team of people scanning for emails about potential problems.

“We had 66 requests for takedown and we took down 30 of them, all in a matter of minutes,” Beykpour said. The others could not be removed, he said, because they had ended by the time the team could deal with them.

“We were ready, we knew we had to be well-staffed,” he said.

On the broader question, Beykpour said the issue of copyright infringement is overblown because of the relatively poor quality of video on these feeds.

“No one wants to watch ‘Game of Thrones’ on Periscope,” he said.

HBO and Showtime, which managed pay-per-view television for the Pacquiao-Mayweather clash, declined to comment.

But sources familiar with the matter said the newer platforms like Periscope lack the systems adopted by YouTube and others where copyright owners are allowed to log in as special users and instantly remove content.

That means each request must be managed individually, which can often mean action is taken too late.

Fight promoter Top Rank meanwhile said it takes the issue seriously and is considering legal action.

“We are always pursuing, watching out for piracy,” Top Rank president Todd duBoef said.

“We think anyone redistributing unauthorized streaming is cheating. They don’t have the right to distribute. We want a thorough report on how many streams are out there.”

source: technology.inquirer.net