Showing posts with label Apps. Show all posts
Showing posts with label Apps. Show all posts

Friday, October 22, 2021

Google halves Play Store fees for subscription apps

Alphabet Inc-owned Google said on Thursday it is lowering the fee that subscription-based apps need to pay Play Store to 15 percent right from day one, following criticism about its fee structure from companies such as Spotify .

Currently, developers pay a 30 percent subscription fee in the first year, and 15 percent thereafter.

"We've heard that customer churn makes it challenging for subscription businesses to benefit from that reduced rate. So, we're simplifying things to ensure they can," Google said in a blogpost.

The new structure will kick in from January next year and likely encourage developers to switch from one-time payment modes to subscriptions.

E-book companies and on-demand music streaming services, which use most of their sales to pay for content costs, will now be eligible for a service fee as low as 10 percent.

Google has come under fire from large firms such as Microsoft Corp, Spotify Technology SA, as well as startups and smaller companies, that allege the fees deprive consumers of choices and push up app prices.

In March, Google had said it will cut the service fee it charges developers on its app store by half on the first $1 million they earn in revenue in a year, a move similar to iPhone maker Apple Inc.

-reuters

Thursday, August 27, 2020

TikTok CEO resigns amid US pressure to sell video app


HONG KONG (AP) — TikTok CEO Kevin Mayer resigned Thursday amid U.S. pressure for its Chinese owner to sell the popular video app, which the White House says is a security risk.

In a letter to employees, Mayer said that his decision to leave comes after the “political environment has sharply changed.”

His resignation follows President Donald Trump’s order to ban TikTok unless its parent company, ByteDance, sells its U.S. operations to an American company within 90 days.

“I have done significant reflection on what the corporate structural changes will require, and what it means for the global role I signed up for,” he said in the letter. “Against this backdrop, and as we expect to reach a resolution very soon, it is with a heavy heart that I wanted to let you all know that I have decided to leave the company.”

Bytedance is currently in talks with Microsoft for the U.S. firm to buy TikTok’s U.S. operations.

Mayer, a former Disney executive, joined TikTok as CEO in May.

TikTok thanked Mayer.

“We appreciate that the political dynamics of the last few months have significantly changed what the scope of Kevin’s role would be going forward, and fully respect his decision,” the company said in a statement.

Temporarily replacing him is TikTok’s U.S. general manager, Vanessa Pappas, who said Thursday on Twitter she is “incredibly proud and humbled to take the role of interim head of TikTok.” Pappas, who previously worked at Google’s YouTube, has been TikTok’s most visible defender against the Trump actions this summer.

ByteDance launched TikTok in 2017, then bought Musical.ly, a video service popular with teens in the U.S. and Europe, and combined the two. A twin service, Douyin, is available for Chinese users.

TikTok gained immense popularity through its fun, goofy videos and ease of use, and has hundreds of millions of users globally.

But its Chinese ownership has raised concerns about potential censorship of videos, including those critical of the Chinese government, and the risk Beijing may access user data.

Earlier this month, Trump ordered a sweeping but unspecified ban on dealings with the Chinese owners of consumer apps TikTok and WeChat as the U.S. heightens scrutiny of Chinese technology companies, citing concerns that they may pose a threat to national security.

Associated Press

Tuesday, April 14, 2020

Germany gears up for virus tracing app


In early April, the German government announced that it was working on a voluntary smartphone app using Bluetooth to trace possible chains of COVID-19 contagion.

The project has led to some lively discussions in a country where personal privacy is fiercely guarded, thanks to the scars of two 20th-century dictatorships.


Chris Boos, the founder of Frankfurt-based artificial intelligence company Arago and a member of the German government’s Digital Council, has been helping to develop a software platform for the app.

Q: When will the COVID-19 contact tracing app be available in Germany?

“We will see it launched at the end of April, that seems realistic to me. Everyone wants it as soon as possible, but it has to be tested and certified for security first.”

Q: What are some of the key characteristics of the platform?


“Firstly, the system has to be based on the right variable (contact between mobile phone users) to avoid comparing apples with oranges. Secondly, privacy must be protected. No location data is used, nor any data that would identify the phone, such as the SIM card number. And finally, the system has to work internationally, so I can travel freely to countries that use the same platform.”

Q: What about privacy concerns?

“From the beginning, we were clear that we did not want to recreate the situation in some Asian countries where people are completely exposed. I don’t see a problem as long as we offer a secure alternative that respects data protection laws.”

Q: The technology relies on Bluetooth. How can you guarantee its reliability?

“Bluetooth technology can measure the distance between two phones very accurately using radio waves. We can then determine very quickly whether this measurement is epidemiologically relevant; in the simplest case, if the two phones were less than 2 meters apart for more than 15 minutes.”


Q: How can you avoid people declaring themselves sick on the app when they are not actually sick?

“Before the process begins, you must always have voluntary confirmation from the user themselves that they are sick, but also from a doctor treating them or another healthcare provider.”

Q: Why are Germany, France and other countries each working on their own apps rather than focusing on a communal project?

“The important thing with these various apps is that they will eventually be able to work together. Because if that’s not the case, borders will remain shut.”

Q: How many people will have to use the app for it to have the desired effect?

“An Oxford University study has indicated that 60% of the population would have to use this app if there are no other measures to control the spread of the coronavirus. The fewer people use the app, the more stringent measures will be needed.”

Q: How will the app be delivered to the public?

A: “The Robert-Koch Institute (Germany’s public healthy agency) seems to me to be the natural place to deliver it and it is no secret that they are working on the project. But we will see who can provide the best solution. I am sure the government will make its recommendation.”

Agence France-Presse

Wednesday, November 27, 2019

You can now mix and match your Bitmoji’s clothing


Snap Inc. has launched a new Bitmoji feature that lets users make their avatars resemble themselves — particularly in terms of their clothing tastes — even more closely; it’s called Mix and Match.

On Monday Snap Inc. began rolling out a new feature for Bitmoji: The Mix and Match clothing option.


This new tool allows users to become their digital avatar’s personal designer. The color of each virtual item of clothing can be customized and then paired with whichever tops, bottoms, coats, shoes, and other accessories a user likes. Outfits can then be saved in an individual’s Bitmoji closet so that they can wear it again later.

With the launch of this tool, Bitmoji is also offering users real-life 20% off Bitmoji merch (which is only accessible to iOS users) so that they can put their newly styled avatar on a T-shirt or mug.

This update is coming just in time to make the Snap Inc. app fiercer competition against Facebook’s own Avatars which are due to launch in what’s left of this year or in early 2020. They have been available exclusively in Australia since this past June.

The Mix and Match Bitmoji customization tool began rolling out worldwide on Monday. IB/JB

source: technology.inquirer.net

Friday, June 7, 2019

Facebook stops Huawei from pre-installing apps on phones


LONDON — Facebook has stopped letting its apps come pre-installed on smartphones sold by Huawei in order to comply with US restrictions, dealing a fresh blow to the Chinese tech giant.

The social network said Friday that it has suspended providing software for Huawei to put on its devices while it reviews recently introduced US sanctions.


Owners of existing Huawei smartphones that already have Facebook apps can continue using them and downloading updates.

It’s not clear if buyers of new Huawei devices will be able to install Facebook’s apps on their own.

Facebook’s move is the latest fallout in the escalating US-China tech feud.

The Commerce Department last month effectively barred US companies from selling their technology to Huawei and other Chinese firms without government approval.

Huawei declined to comment. /ee

source: technology.inquirer.net

Wednesday, May 15, 2019

China tech firm to sell gay app Grindr after US pressure


SHANGHAI — One of China’s biggest mobile gaming companies said it would sell gay dating app Grindr following pressure from US authorities concerned over the potential misuse of the app’s data by the Chinese government.

Beijing-based Kunlun Tech Co Ltd said in a filing with the Shenzhen Stock Exchange in southern China that it would sell Grindr by June 2020.


The app, which bills itself as “the world’s largest social networking app for gay, bi, trans and queer people,” was founded in 2009 and says it has millions of users worldwide.

US officials feared that people with American security clearances who use the app could be blackmailed if China’s government demanded user data from Kunlun Tech, The Wall Street Journal reported in March, citing unnamed sources.


China and the United States are locked in a tense trade war which includes a side skirmish in technology.

China has previously announced a strategy of achieving global dominance in high-tech fields like artificial intelligence and use of Big Data.

But that has raised US objections over Chinese state support for its tech players, as well as fears of advanced cyber-espionage by China.

The Chinese company was ordered to divest itself of Grindr by the Committee on Foreign Investment in the United States (CFIUS), which reviews foreign investments in sensitive industries or those deemed harmful to US national security.

Kunlun Tech’s exchange filing, submitted on Monday, said it signed an agreement on May 9 with US authorities regarding the sale.

The agreement restricts Kunlun Tech from accessing some of Grindr’s user information and from transferring sensitive data to people or entities within China.

Grindr is also required to stop all operations in China and must get CFIUS approval for three of its board members. In addition, one board must be an American citizen with US security clearance.

“If the company sells Grindr shares in the future, it will reduce potential political and policy risks that the company’s overseas operations face,” Kunlun Tech’s filing said.

The company paid $93 million for a 60 percent stake in Grindr in 2016, completing the full acquisition two years later for another $152 million.


source: technology.inquirer.net

Friday, March 8, 2019

iPhone Sales Are Falling, and Apple’s App Fees Might Be Next


SAN FRANCISCO (AP) — Last year, every time someone paid $11 for Netflix through an iPhone app, Apple pocketed as much as $3.30. Multiply that by every charge made through iPhone apps and you can see why Netflix and other companies are fed up about what they consider Apple’s unfair market power.

Late last year, Netflix rebelled against Apple’s fees, which can range from 15 percent to 30 percent. Analysts fear other companies may follow. And attorneys representing consumers in a pending Supreme Court case charge that Apple is an unfair monopolist in the market for iPhone apps. An adverse decision in that case could open a legal door that might eventually force Apple to cut its generous commissions.

That could spell more bad news for Apple, which is already reeling from a slump in iPhone sales that has knocked down its shares by 25 percent. The company has been positioning its booming digital-services business as its new profit engine. That plan could hit a snag if the app store takes a hit, since it currently generates about a third of the company’s services revenue.

Investors are now hanging onto Apple services as a “life preserver in the choppy seas” just as it’s about to float away, Macquarie Securities analyst Benjamin Schachter concluded after the Netflix move.

These app-store fees mostly hit app developers themselves, although some pass along the costs to users of their iPhone apps. Spotify, for instance, used to tack $3 onto the cost of its $10-a-month paid service — but only for users who signed up via its iPhone or iPad app.

Apple has doubled down on digital services as consumers cling to older iPhone models, hurting sales. Apple’s iPhone revenue this year is expected to drop by 15 percent from last year $141 billion, according to analysts surveyed by FactSet.

Services, by contrast, are expected to generate about $46 billion in revenue this year, according to the same survey. Schachter estimates the app store will account for $16 billion of the services revenue. By those estimates, both services and app store revenue will have doubled in just three years.

Apple didn’t respond to the AP’s inquiries about its app fees. It has previously defended the system as reasonable compensation for reviewing all apps and ensuring its store remains a safe and secure place for e-commerce. Google charges similar fees in its own app store, although its overall business isn’t as dependent on them.

Besides the app fees, Apple’s services division includes revenue from its Apple Music streaming service, iCloud storage, Apple Care, Apple Pay and ad commissions that Google pays to be the iPhone’s built-in search engine. Apple is also expected to roll out its own streaming-video service this spring, although few details are available.

The potential streaming competition from Apple may have triggered Netflix decision’s to bar customers from paying for new video subscriptions through its iPhone app. Instead, it directs users to its website, thus avoiding the extra fees. (Netflix did likewise with Google’s app store last year.)

Netflix alone won’t put a significant dent in Apple’s finances, even though it paid Apple more money last year than any other non-gaming app, according to App Annie, a firm that tracks the app market. That sum came to about $110 million, accounting for just 0.3 percent of the services division revenue, based on disclosures made in Apple’s earnings calls last year. More than 30,000 third-party apps now accept subscriptions through Apple’s store.

Netflix declined to discuss its reasons for ending new subscriptions through the app store. But its move drew more attention to an app store tax that other technology companies have already attacked as an abuse of the power that Apple has amassed since opening its app store years ago.

Almost three years ago, Spotify also stopped accepting new subscriptions through Apple’s app store. Its move followed the debut of Apple Music, which obviously doesn’t have to pay any commissions.

“They’re trying to have their cake and eat ours, too,” Spotify spokesman Jonathan Prince told The Associated Press in 2016.

“We find it bad for consumers, unfair to consumers and ultimately something that could stifle music streaming subscriptions across the board.”

Spotify regularly harps on the unfairness of Apple’s app-fee system in its securities filings. The company didn’t respond to interview requests for this story.

Few other apps reach as many customers as Netflix and Spotify, making it unlikely that the rebellion against Apple’s app store commissions will greatly swell, said Amir Ghodrati, director of market insights for App Annie.

Apple doesn’t seem to be worried. In fact, it’s reportedly demanding an even higher commission — roughly 50 percent — for a Netflix-like news service that it is trying to create with a variety of publishers, according to a recent Wall Street Journal report based on unidentified people familiar with the negotiations.

That proposal faces resistance from The New York Times, The Washington Post and other publishers who believe Apple is trying to exploit its market power to extract excessive fees.

Most app makers, however, are too worried about losing access to the app stores to speak out against the fees. Epic Games, maker of the popular Fortnite video game, has been a notable exception.

Epic CEO Tim Sweeney lashed out at app fees as a “parasitic loss ” at a video game conference 18 months ago, according to the trade publication GamesIndustry.biz. “We should be angry about this, and we should constantly be on the lookout for other solutions, and new ways to reach gamers,” Sweeney said at the time. The North Carolina company didn’t respond to interview requests.


Since then, Epic has refused to release its Fortnite app in Google’s Play store for Android phones, although it continues to offer an iPhone version. But Epic has opened its own app store for all video games built for personal computers, and only takes 12 percent of the revenue — a rate that Schachter fears Apple may eventually be pressured into adopting as well.

Sweeney broadcast a rallying cry for app maker on his Twitter account in January, not long after the news broke about Netflix abandoning Apple’s subscription system.

A 30 percent commission “completely breaks the economics of content distribution businesses like Netflix, Spotify, Kindle, and any digital stores that aim to compete,” Sweeney tweeted . “This has got to change in 2019!”

source: usa.inquirer.net

Sunday, March 19, 2017

Weather-checking virtual reality app ready for download


AccuWeather is launching a special version of its app exclusively for the Samsung Gear VR.

Called Weather for Life for Samsung Gear VR, rather than simply give users a weather forecast, it puts them in the center of the prevailing meteorological conditions.

However, as well as an immersive take on local precipitation levels, the app will enable users to stand in the middle of tornados and other extreme weather events that have been captured in 360-degree video.

“The app is interactive and easy for users to access immersive 360-degree video content and weather forecasts, all with the Superior Accuracy from AccuWeather they rely on, experiencing weather in revolutionary new ways,” said Steven Smith, president of digital media at AccuWeather.

The new app is available to download from the Oculus store starting Friday and will be compatible with any Samsung Galaxy smartphone or phablet that works with the company’s VR headset. JB

source: technology.inquirer.net

Saturday, June 13, 2015

YouTube to launch app, site dedicated to gaming


LOS ANGELES — YouTube is seeking to win over gamers.

The online video giant announced plans ahead of next week’s Electronic Entertainment Expo to launch a separate app and site specifically for fans of video games.

Ryan Wyatt, YouTube’s global head of gaming content, unveiled YouTube Gaming during an event Friday at YouTube Space LA, one of the site’s production facilities. He said YouTube Gaming will be a destination for users to find gaming videos, live streams and Internet personalities. sl

“Despite the crazy usage that gaming drives on YouTube, we’ve never really built gamers the experience that they deserve,” said Wyatt. “That’s something that changes today.”

The app and site, which is scheduled to debut in the U.S. and U.K. later this summer, will feature individual pages dedicated to more than 25,000 games.

YouTube product designer Jonathan Terleski demonstrated that if a user began searching for the word “call” on the YouTube Gaming app, the military shooter “Call of Duty,” not the Carly Rae Jepsen tune “Call Me Maybe” would appear first.


YouTube is also seeking to make it easier for users to broadcast live and competitive gaming, known as e-sports, by creating singular links that can be shared, removing the need to schedule a broadcast and promoting live broadcasts.

“YouTube Gaming is built from the ground up for gamers, by gamers,” said Wyatt. “No longer is gaming going to be lost in a sea of content. We’re unleashing a brand-new user experience that puts games front and center. That includes live gaming, as well.”

The move by Google-owned YouTube takes direct aim at Twitch, the gaming-centric streaming video site acquired by Amazon last year for nearly $1 billion. While YouTube remains the dominant online video site, Twitch has solidified itself over the past three years as a destination to stream gameplay from such titles as “League of Legends” and “Counter-Strike: Global Offensive.” Twitch now boasts 100 million users who watch 1.5 million broadcasters a month.

“We welcome new entrants into the growing list of competitors,” said Matthew DiPietro, Twitch’s vice president of marketing, in a statement. “Gaming video is obviously a huge market that others have their eye on. It inspires us to work even harder to make the community proud.”

YouTube Gaming will be previewed at YouTube’s booth on the E3 show floor beginning Tuesday.

The announcement of YouTube’s renewed focus on gaming once again signals the importance of online video on the eve of E3, the gaming industry’s annual trade show. While the interactive extravaganza is no longer broadcast live on TV cable channels such as Spike and G4, the surprise-laced press conferences and flashy game demonstrations attract millions of viewers on YouTube, Twitch and other online streaming services.

“The way you reach a gamer today is very different than the way you would 20 or even 10 years ago,” said Michael Gallagher, president of the Electronic Software Association, which organizes E3.

“It’s more direct. The consumers want the experience of video game debuts through the eyes and voices of true gamers,” Gallagher continued. “Now, those true gamers who can speak with enthusiasm about a new ‘Fallout’ or ‘Call of Duty’ are able to do it live and in person through streaming technology. It’s another example how the industry has matured and grown beyond traditional forms of media."

source: technology.inquirer.net

Sunday, August 17, 2014

Mom creates phone-locking app to force kids to return parent’s calls


MANILA, Philippines—Is this an invasion of the kids’ privacy or a method of strict but good parenting?

A mother in the United States has developed a mobile application (app) that guarantees kids will answer their parents’ texts and calls. The app was launched on Saturday.

Ignore No More, an app developed by Sharon Standifird from Texas, enables parents to lock the phones of their children if they think they are ignoring their texts and calls.

Standifird revealed in a televised interview that the parents, through this app, can take away texting, calling, gaming, and internet-surfing from their kids.

In order to use the app, it must be installed first to the phones of both the parents and their children. Then, once installed, parents can open the app on their smartphone, and click the name of their child. Next, they will have to enter the unlock code twice and then click to lock their child’s phone.

The child’s phone will be locked and with a single tap, and a list of contacts approved by the parent will appear. The child should then call someone from the contact list in order to get the password that will unlock the phone.

The app will enable kids to call 911 and once installed, Ignore No More cannot be disabled.

Ignore No More is currently available for $1.99 to US citizens and will only operate on Android-supported phones. A version for iPhone is underway.

source: technology.inquirer.net

Saturday, November 30, 2013

Smartphone app to give earthquake warning


RIO DE JANEIRO— A smartphone app designed to give early warning of earthquakes could be ready as early as next year, according to scientists at the World Science Forum in Rio de Janeiro.

Researchers from the University of California showed off the project this week at a conference on how to use technology to ward off natural disasters.

The app is based on technology used in an early warning system prepared by a team under Professor Richard Allen, director of the UC Berkeley Seismological Laboratory.

California has already embraced the concept of an early warning network, with Governor Jerry Brown signing a bill in September mandating the creation of a system.

The smartphone app is capable of providing an alert between a few seconds and one minute before a tremor hits, depending on where an individual using it is in relation to the epicenter.

To do this, the app captures initial energy from the tremor, the so-called P wave or primary wave, which rarely itself causes damage.

The technology uses algorithms to detect rapidly when a quake is starting and determine its strength and location and when it is likely to reach its zenith and alert residents in potentially affected areas. The algorithms use data from regional networks monitoring seismic networks.

In the case of cell phones, those located at the actual epicenter of the quake will not receive the early warning.

But the tremors detected by the system will be transmitted in a chain to other receivers so that those a few kilometers (miles) away will be able to react to cloud-based data and glean more information on what is happening where and what is likely to happen next.

“All we need is a telephone at the epicenter of the quake which detects it and sends the information (saying) ‘I felt a jolt, I am in this place’ to a server,” explained Allen.

“There are many phones simultaneously doing this to enable the server to determine the site and magnitude of the quake to send people further away a warning. These warnings include (information on) how much time to the start of the tremor and also its intensity.”

The warning gives people precious time to seek out a secure place of refuge and halt industrial activity or transport, thereby reducing risk to the public at large.

The app uses various smartphone functions such as accelerometers and gyroscopes to determine movement, as well as GPS and Wi-Fi localization functions as well as a magnetometer to indicate direction.

The software makes use of the fact that there are 16 million smartphones in California alone and about one billion globally that are ever more interconnected.

The app will first be tested across a pool of several thousand users. Once it is fully rolled out it will be free via a coded access.

The biennial World Science Forum, held over three days this week in Rio after moving for the first time outside Budapest since its 2003 launch, brings together scientists, educational institutions, non-governmental organizations and researchers to debate issues of science policy.

The main theme of this year’s event was “Science for Global Sustainable Development.”

source: technology.inquirer.net

Wednesday, July 24, 2013

Google unveils the $35 Chromecast, an HDTV streaming media dongle for Android and iOS


Besides a new Nexus 7 and Android 4.3, Google also unveiled Chromecast, a dongle that plugs into your TV’s HDMI port and allows you to stream media from Netflix, YouTube, Chrome, Pandora and Google Play.  You launch and control playback of the content via your Android device, iOS device and laptops (Windows, OS X and Chrome OS). The device does the heavy lifting of the playback, which frees your phone up to do something else, like check your email. An SDK will allow developers to incorporate this streaming technology into their apps.

The Chromecast dongle will cost $35 and is available today on the Google Play Store.

 source: intomobile.com

Saturday, March 16, 2013

How to Keep Your Child Safe on an iPad


Child proofing is a rite of passage for parents with young children: locks on cabinet doors, gates on stairs and clips on book shelves. And this safety-first mentality needs to extend to kids toys, experts warn, especially the iPad.

“It’s very common for kids to use iPads these days more so than using computers,” says Jinny Gudmundsen, author of iPad Apps For Kids For Dummies. “Parents unfamiliar with the technology open it up, turn it on and don’t realize they can customize it to become more user friendly to kids.

Children as young as one are learning to swipe their way to fun and games on tablets, but parents need to create safeguards to make sure they aren’t exposed to inappropriate content.

Here are ways to ensure your child and iPad are safe from each other.

Safety Tip No.1: Disable In-App Purchases

Apps are the heart and soul of tablets and they can be easily downloaded in a matter of seconds—which is convenient, until kids starting buying apps without parent consent.  Not only can this expose young users to unsuitable content, it can also rack up a  big bill.

And just because an app is free, that doesn’t mean they can’t rack up a big tab. Gudmundsen says many of the free apps make money by giving players the option to spend real money on things in the game. Those little purchases can end up to a hefty bill. The problem has become so widespread that it sparked a class action lawsuit. Late last month Apple settled a class-action lawsuit related to app purchases made by children without the consent of the account holder. Apple agreed to provide a $5 iTunes store credit to as many as 23 million people who were affected, according to Reuters.  Those that claimed $30 or more were offered a cash refund from instead.

“These in-app purchases are frequently confusing to kids who have difficulty distinguishing between buying things with in-game currency and buying them with real money,” says Gudmundsen. To prevent in-app purchases, parents need to not only enable a password but close the 15-minute window where another purchase can be made without typing in your password.

Parents can even choose to block In-app purchases altogether.  “If you opt to let your kids explore these games, make sure the In-App Purchases option is ‘Off,’ or at least make sure that you set the password requirement to ‘Immediately’,” she recoommends.

Safety Tip No.2: Set Media Parameters

The Internet offers a wealth of information—both good and bad.  but it. To prevent a child from accessing anything they shouldn’t when using the iPad, parents need to set restrictions.

“The iPad allows you to set the age appropriateness of the media your kids use,” Gudmundsen says. “The setting you want is called ‘Allowed Content’, and you’ll find it under ‘Restrictions’.

Parents can restrict music and podcasts, movies, TV shows, books and apps. Parents can choose age categories for apps including 4+, 9+, 12+ and 17+. If the parent chooses 4+ it’s essentially a G rating while 17 + can be considered a R rating.   

Safety Tip No.3: Turn Off Location Services  

Many apps ask for or rely on a user’s location, but experts say not to allow this if kids use the device.

To disable this feature on the iPad, go to ‘Settings’ and then turn off ‘Location Services’’.  This prevents strangers from being able to locate a child user and retailers from sending targeted advertisements to kids.

This restriction doesn’t prevent using any app that requires a location, if an apps needs it, say for instance one for star gazing , Gudmundsen says the app will alert the user to enable the location feature. Just remember to disable it when you are done.

Safety Tip No.4: Buy a Protective Cover

iPads are expensive and kids can be destructive, so experts advise parents find a sturdy cover to protect the gadget. These covers cost anywhere from around $30 to $80, and can be found at electronics retailers and/or through Apple. “Children drop things,” says Gudmundsen. “A protective cover puts a lot of padding around the iPad.”

source: foxbusiness.com